Gear & Armor · Current System

Armor stats, tiers, archetypes, Power, and reward sources.
Tier 1–5

Gear quality from 1 to 5. Armor gains stats; weapons gain perk benefits.

Stats to 200

1-100 covers base effects. 101-200 adds bonus effects.

Archetypes

Each armor piece favors one primary stat and one secondary stat.

Aspect combos

Non-Prismatic subclasses now have 4 Aspects, giving 6 two-Aspect pairings.

Step 1 · The Six Stats Got Renamed

If you remember Resilience and Recovery, here is the new map.

Armor uses six Armor 3.0 stats. Old names map to the new names below:

Mobility Weapons 100+ → ammoHandling, reload, ready speed, and ammo benefits above 100.
Resilience Health 100+ → shieldsOrb healing, flinch resistance, shield capacity, and shield recharge.
Recovery Class 100+ → overshieldClass ability cooldown and overshield on class ability use above 100.
Discipline Grenade 100+ → damageGrenade cooldown and grenade damage above 100.
Intellect Super 100+ → damageSuper energy generation and Super damage above 100.
Strength Melee 100+ → damagePowered melee cooldown and melee damage above 100.

Rule: 1-100 gives the base effect. 101-200 gives the bonus effect.

Legacy armor conversion

Old stat values converted 1:1. Values were not doubled. Example: 20 Mobility became 20 Weapons.

0old max 100 = new 100200

Old 100 = new 100. The 101-200 range is new headroom for Armor 3.0 gear.

Legacy Legendary armor: usable while leveling, but missing Armor 3.0 systems.

Keep it when

  • It already meets your cooldown targets.
  • You need a temporary balanced stat spread.
  • It is an Armor 3.0 Exotic. Monument of Triumph upgraded those to Tier 5 behavior.

Replace it when

  • You need archetypes, set bonuses, gear tiers, or tuning.
  • You want to push a stat above 100.
  • You need a class item. Old non-Exotic class items did not convert.

Target

Farm new Tier 4 or Tier 5 armor for endgame builds.

Step 2 · Why Stats Go to 200

Stats now scale from 1 to 200.

Stats now scale from 1 to 200. The split point is 100:

1100 · the old system's cap200

The first 100: cooldowns

Base stat effect, usually cooldown or energy generation.

The second 100: bonuses

Bonus effect: damage, ammo, shields, or overshield depending on the stat.

Monument of Triumph ability changes:

  • Ability recharge speed cap: +190% → +125%.
  • Super energy from boss damage: reduced by 60%.
Health stat notes

The old 100 Resilience PvE damage reduction is baseline. Health does not increase that damage reduction.

1-100: Orb healing and flinch resistance. 101-200: shield capacity and shield recharge.

Use Health for

  • PvP shield recovery.
  • High-difficulty survivability.
  • Learning difficult encounters.

Do not treat Health as

  • A PvE damage reduction stat.
  • A required 200-point target.
  • An activity gate. No activity requires 200 Health.

Priority

For most PvE builds, Weapons, Super, Grenade, Melee, or Class usually provide more value than 200 Health.

Step 3 · Gear Tiers 1–5: What "Tier 4" and "Tier 5" Mean

Armor tier controls stat budget and top-end slots.

Armor drops at Tier 1-5. Higher tiers have higher stat budgets. Tier 4 and 5 add extra systems.

ITier 1
Starter52–57 total stats

Low-stat early drops.

IITier 2
Common58–63 total stats

Higher stat floor.

IIITier 3
Solid64–69 total stats

Usable baseline for most content.

IVTier 4
High tier70–75 total stats

11 mod energy instead of 10.

VTier 5
Max tier75 total · 30 / 25 / 20

75 total stats in a 30/25/20 split plus a stat tuning slot.

Target

Use Tier 4 as the common farm target. Use Tier 5 for max-tier slots.

Step 4 · Armor Archetypes

Archetype controls stat weighting.

Each armor archetype has a primary stat, a secondary stat, and a smaller tertiary stat. These are the core six; Monument of Triumph added six more.

Bulwark

HealthClass

Health and class ability focus.

Paragon

SuperMelee

Super and melee focus.

Grenadier

GrenadeSuper

Grenade and Super focus.

Brawler

MeleeHealth

Melee and Health focus.

Specialist

ClassWeapons

Class ability and Weapons focus.

Gunner

WeaponsGrenade

Weapons and Grenade focus.

Monument of Triumph: six new archetypes and re-tuned set bonuses.

Step 5 · What Monument of Triumph Changed

Update 9.7.0 armor and reward changes.

Current changes:

Exotics upgraded to Tier 5

Exotic armor earned since Edge of Fate, roughly 141 pieces, got Tier 5 stats retroactively plus tuning-mod access. No re-grind needed.

Six new armor archetypes

More stat-spread options, with set bonuses re-tuned so no archetype is mandatory. Wider build variety across the board.

A fourth Aspect per subclass

Every non-Prismatic subclass gained one. Standouts: Shieldburst (Solar Titan), Crackshot (Solar Hunter) and Soul Siphon (Void Warlock). Pairings doubled.

New grenades and abilities

Two new grenades joined the sandbox, alongside fresh ability options such as Nightstalker's Phantom Surge melee.

Cooldown bonus cap cut

The cap on ability recharge speed dropped from +190% to +125%, so a maxed stat refunds abilities slower than at launch. Worked example in Step 2.

Super energy from bosses cut 60%

Super energy gained by shooting bosses was reduced by 60% to rein in the launch-era Super-spam meta.

Step 6 · How to Target the Armor You Want

Use vendors, difficulty, and Ghost mods to target drops.

Armor farming has three controls: vendor focusing, activity difficulty, and Ghost mods.

Vendor focusing

Rank up a vendor, then spend that activity's currency to focus armor. Vendor focusing is Power-gated for higher tiers.

Shaxx · Crucible

Crucible Ciphers

Focuses PvP armor and tiered rolls from the Crucible playlist.

Sets: Triumphal Anthem · Per Audacia

Zavala · Vanguard

Vanguard EngramsCiphers

Vanguard and Conquest armor focusing.

Saint-14 · Trials

Trials Engrams

Trials of Osiris armor for high-end PvP.

Set: Cruel Electrum

Saladin · Iron Banner

Iron Banner Ciphers

Limited-time Iron Banner armor while the event runs.

Set: Iron Battalion

Drifter · Gambit

Gambit Engrams

Gambit set armor and tiered rolls.

Ada-1 · Exotics

Exotic focusing menu

Custom-roll an Exotic and pick its exact archetype before you buy.

Tier 5 focusing: available only at higher Power brackets.
Difficulty

Difficulty sets the guaranteed reward tier. Master = Tier 4. Grandmaster and Ultimate = Tier 5. Boosts can raise drops one tier higher.

Ghost mods

Armor-focusing Ghost mods bias archetype odds. Monument of Triumph improved the target odds to roughly 1 in 2.

Targeting rule

Use Ghost mods for archetype, difficulty for tier, and the correct activity for set bonuses.

Step 7 · Power Level and the Climb to Tier 5

Power cap, reward grades, and Tier 5 sources.

Power runs from 10 to 550. Monument of Triumph did not raise the cap.

10Floor
Starting lineeveryone begins here

Fresh characters start here.

500Std cap
High-power bandstronger reward packages

Standard reward progression reaches this band.

550Pinnacle
True maximumcurrent Power ceiling

Current maximum Power.

Power no longer boosts activity score. Reward rank comes from difficulty, modifiers and performance. Use the launch-screen forecast to confirm Tier 5 eligibility.

Difficulty = Grade = Reward Tier

Default reward tiers by difficulty:

  • Normal → Grade C → Tier 1
  • Advanced → B → Tier 2
  • Expert → A → Tier 3
  • Master → A+ → Tier 4
  • Grandmaster → S → Tier 5
  • Ultimate → S+ → Tier 5

Floor, not ceiling. Modifiers, performance grades, and flat tier boosts can raise drops above the default tier.

Where Tier 5 armor drops

The Desert Perpetual (raid)

Not Power-gatedFeats guarantee T5

Raid Feats raise the drop tier. Five Feats guarantee Tier 5. Simulant Ansible sells gear at your highest Feat tier after a clear.

Conquests (GM / Ultimate)

GM = Tier 5

Conquests replaced Grandmaster Nightfalls. A Grandmaster clear drops a Tier 5 reward engram, and Master drops Tier 4.

Lawless Frontier (Renegades)

Syndicate boost = +1 tier

Rank 5 with any syndicate unlocks Spider's +1 tier upgrade at the Outpost.

Distortion Windows

Heroic event = T5

Active Distortions raise public event rewards one tier. Heroic completions pay Tier 5.

Featured Raids & Dungeons

Farmable · Monument update

Featured raids and dungeons are farmable. Dungeons drop Tier 5 weapons and armor.

Ritual Activities

All reach Tier 5

Gambit, Crucible, Iron Banner, Trials and returning raid armor can reach Tier 5.

Prime Engrams

From ~400 Power

Tier 5 can appear from Prime drops and reward packages as Power climbs.

Bungie has not published exact Tier 5 drop rates per Power band. Check set bonuses in-game before farming.

Exotics · Where to Earn Them First

First unlock sources for Exotics vendors cannot skip.
Vendors

Rahool and Xur do not sell first copies of active-source Exotics.

Monument

The kiosk covers retired sources, not active mission or campaign unlocks.

Missions

Exotic mission weapons come from their permanent mission nodes.

Class items

Relativism, Stoicism and Solipsism start from Dual Destiny.

Exotic Mission Weapons

Good news from Monument of Triumph: the weekly Exotic Mission Rotator and the Legends node that hosted it are gone, and every Exotic mission is now permanently launchable from Pinnacle Ops, its destination node or the Raids & Dungeons node. No more waiting weeks for your mission to rotate in. The weapons still only drop from their missions, though:

Whisper of the Worm icon

Whisper of the Worm

The Whisper

Now a direct completion reward; the old quest step was removed.

Outbreak Perfected icon

Outbreak Perfected

Zero Hour

Same Monument of Triumph treatment as The Whisper: run the mission for the gun.

Dead Man's Tale icon

Dead Man's Tale

Presage

The craftable scout rifle still belongs to its mission.

Dead Messenger icon

Dead Messenger

Vox Obscura

The wave-frame Exotic stays tied to Vox Obscura.

Revision Zero icon

Revision Zero

Operation: Seraph's Shield

Launch Seraph's Shield for the first copy and upgrades.

Vexcalibur icon

Vexcalibur

//NODE.OVRD.AVALON//

The Void glaive still comes from Avalon.

Wish-Keeper icon

Wish-Keeper

Starcrossed

The Strand bow is the Starcrossed reward path.

Choir of One icon

Choir of One

Encore

The Void auto rifle remains tied to Encore.

Slayer's Fang official image

Slayer's Fang

Kell's Fall

The Exotic shotgun comes from Kell's Fall / Revenant Fortress.

Barrow-Dyad icon

Barrow-Dyad

Derealize

The Strand SMG is locked to the Derealize mission path.

Wolfsbane icon

Wolfsbane

Heliostat

The Solar Exotic axe / sword is the Heliostat completion reward, then its upgrades come from mission secrets.

Cull's Shadow image

Cull's Shadow

Oblation: Bloodline

The Kinetic fusion rifle comes from the secret Moon mission chain, not an old seasonal vendor.

Praxic Blade icon

Praxic Blade

Fire & Ice

Earned from the Renegades Fire & Ice Exotic mission during the campaign. Later clears and secrets handle its upgrades.

The Whisper and Zero Hour kept their secret chests and puzzles for the associated Triumphs, but the guns themselves are straightforward completion rewards now. Secret or post-completion puzzles are for Triumphs, catalysts, intrinsic upgrades and follow-up unlocks, not the first weapon drop.
The Final Shape Quest Exotics (Pale Heart)

These never enter an engram pool at all. Each is tied to a Pale Heart questline, and the quests sit after the campaign, so finishing the story is step one for every entry below:

Still Hunt icon

Still Hunt

Wild Card mission · sniper rifle

Given by Cayde-6 after the "Queens, Part 1" step of the post-campaign questline. One mission, one gun.

Ergo Sum icon

Ergo Sum

Queens, Part 2 · sword

First copy via the Dyadic Prism. Fresh random rolls then come from Pale Heart Pathfinder and Overthrow.

Microcosm official image

Microcosm

Convalescence quest · trace rifle

Micah-10's questline ending in "Convalescence: Budding", replaying campaign missions in Cooperative Focus.

Khvostov 7G-0X icon

Khvostov 7G-0X

Pale Heart scavenger hunt · auto rifle

An exploration unlock fed by Region Chests, Cyst missions and Overthrow play. Budget an evening and keep a checklist guide open.

Relativism official image

Relativism

Dual Destiny · Hunter cloak

The Prismatic Hunter class item. Dual Destiny requires exactly two players before repeat sources open.

Stoicism icon

Stoicism

Dual Destiny · Titan mark

The Prismatic Titan class item. Once you own one, Xur can sell repeats when it appears in his stock.

Solipsism icon

Solipsism

Dual Destiny · Warlock bond

The Prismatic Warlock class item. No solo, no trio: Dual Destiny is built for exactly two players.

Renegades Campaign Armor

The Renegades expansion locks its class Exotics behind the campaign itself, once per class:

  • Titan: Praxic Vestment, chest armor.
  • Warlock: Deimosuffusion, helmet.
  • Hunter: Fortune's Favor, leg armor.
  • Finish the campaign on Legendary and the Powerful Gear reward at the Tharsis Cantina includes your class Exotic.
  • Finished on Normal instead? A chest next to Aunor Mahal in the Tharsis Cantina sells it for 4,000 Credits.
  • Either way the unlock is per class: your Titan clearing the campaign does nothing for your Warlock's Exotic.
  • Only after that first copy does the piece join Rahool's Focused Decoding pool, where you can re-roll it for better stats.
Dungeon and Reward Track Exotics

Heirloom

Equilibrium dungeon

Solar Exotic combat bow / crossbow from the final encounter chest. It is a dungeon Exotic drop, with Triumphs improving the odds.

Service of Luzaku

Reward Pass

Strand Exotic machine gun from the current reward track: premium rank 1 or free-track rank 70, with the catalyst later on the pass.

Vendor coverage

Rahool

General pool + re-rolls

Exotic engram decoding and Focused Decoding from the general pool. Campaign Exotics appear here only after you have earned the first copy yourself.

Xur

2 armor pieces / class / week

One legacy piece plus one from the Beyond Light, Witch Queen, Lightfall or Final Shape pools. Sells Exotic class items only to players who already earned one in Dual Destiny.

Monument to Lost Lights

Retired sources / reacquisition

The Tower kiosk is not the first-unlock answer for playable missions. Use it for retired-source Exotics, and treat any unlocked mission weapon shown there as reacquisition or catch-up, not the source path.

Critical sanity check: Solipsism is the Warlock bond, Stoicism is the Titan mark, and Relativism is the Hunter cloak. If a guide swaps those names, trust Collections over the guide.

Step 8 · Prismatic: Earned in the Pale Heart, Never Bought

Why half your Prismatic kit is greyed out, and which missions hold the rest.

Prismatic is the mix-Light-and-Dark subclass from The Final Shape, and it plays by different rules from everything else in the modern game: you cannot buy any of it. Owning The Final Shape is required, the subclass unlocks in the first campaign mission at the Prismatic Conflux, and it is yours permanently from that moment. But it arrives mostly empty: the bulk of its supers, grenades, melees, Aspects and Fragments (called Facets) start locked.

The unlock path, in order
  • 1 · The campaign. Final Shape campaign missions reward Prismatic chests that progressively unlock more abilities and Aspects as you play through.
  • 2 · The post-campaign quests. During the "Destined Heroes" questline, Ghost hands you Lost in the Light and Found in the Dark. Each runs five stages, and stages 1, 3 and 5 award one or two Prismatic unlocks apiece. Finishing both opens the finale mission and the Ergo Sum sword covered in the .
  • 3 · The Pale Heart itself. The remaining Facets come from playing the destination: adventures, side missions and additional objectives scattered across the Pale Heart.

There is no vendor catch-up, and Monument of Triumph did not add one. Ikora sells Arc, Solar and Void Aspects and Fragments for Glimmer at the Tower. Prismatic is the deliberate exception: Bungie's own June 2026 FAQ confirms its Aspects and Facets come only from Pale Heart play. If a Facet is missing from your build, the answer is always "go play the Pale Heart", never "go buy it".

Per character, or account-wide?

Per character: the grind is real

  • The subclass unlock itself: each character has to reach the Prismatic Conflux in the campaign.
  • Abilities and Aspects from campaign and quest chests are earned per character.
  • The first Exotic class item needs Dual Destiny, with its two-player requirement, on each class that wants one.

The shortcuts that do exist

  • The post-campaign quests run once per account: second and third characters pick up their missing unlocks from Lost City Adventures instead of replaying the full questlines.
  • Community guides report that Facets unlock account-wide, so the Pale Heart chest hunt should be a one-time job.
  • Once one Exotic class item is yours, Xur sells repeats on weekends.

One more Monument of Triumph footnote: the fourth Aspects added in that update went to the standard subclasses only. Prismatic's Aspect and Facet pool has not grown since The Final Shape, so a Prismatic unlock checklist from 2024 is still complete today.

Honesty note: Bungie does not officially document which Prismatic unlocks are per character and which are account-wide. The "Facets are account-wide" and Lost City Adventures shortcuts come from community guides, so verify against your own Collections before planning a three-character evening.

Quickfire FAQ

Short answers for common Exotic questions.
I'm brand new. What should I chase first?

Level first. Farm Tier 4 pieces in the archetypes your build wants once those rewards are unlocked. Recent Exotics already carry Tier 5 stats. For new builds, prioritize two or three stats in the 1 to 100 band.

What's the single "best" stat?

There isn't one. It depends on your build. As a rough default, Health and Class keep you alive, ability builds want Grenade or Melee, and gun builds want Weapons. Match the stat to what your Aspects and Exotic are trying to do.

What's the difference between an Aspect and a Fragment again?

Aspects are the two big gameplay rules you equip on a subclass, and each one opens one to three Fragment slots. Fragments are the smaller passive perks you slot into those openings. Aspects set the shape of your build, Fragments handle the fine-tuning. Each subclass now offers four Aspects, so there are six possible pairs to experiment with.

This is a lot. Can I just copy a working build?

Absolutely. That's what the rest of this site is for. Our curated build database lays out the full loadout, stat priorities, Aspects, Fragments and a one-click DIM import, so you can equip a tuned setup in seconds and learn by playing it.

Weapons · 5-Dot Tiers, Decoded

Perk rows, tier upgrading, and current Tier 5 sources.
The dots

Tier 1-5. Higher tiers add perk and mod benefits.

Natural 5-dots

Natural Tier 5 drops can have three perks per column.

The rule

Tier upgrading does not add missing perk rows.

How to farm

Grandmaster and Ultimate guarantee Tier 5. Boosts can raise lower difficulties.

Weapon Step 1 · The Tier Ladder (1-5)

Tier benefits by level.
ITier 1
Baselinestandard Legendary

Normal perks.

IITier 2
Pre-enhanced2 enhanced perks

Two pre-enhanced perks.

IIITier 3
Solid2+ enhanced per column

At least two enhanced perks per column.

IVTier 4
High tierenhanced mods unlocked

Enhanced and seasonal mods, plus enhanced barrels and magazines.

VTier 5
5-dot3 perks per column

Natural drops can roll three perks per column. Tier 5 also adds an enhanced Origin trait and cosmetic effects.

Weapon Step 2 · Tier 5 Benefits

Natural Tier 5 drops carry more perk choices.

Natural Tier 5 drops can roll three perks in each perk column. Upgraded lower-tier drops keep their original perk rows.

Three perks per column

Natural Tier 5 drops can carry more perk choices.

Enhanced Origin trait

Tier 5 unlocks enhanced Origin traits.

Pre-enhanced perks

Higher tiers include enhanced perk benefits.

Cosmetics

Tier 5 adds a holofoil-style ornament and kill effect.

Weapon Step 3 · Tier Upgrading

You can upgrade tier benefits, but a drop's perk rows are still fixed.

Dropped weapons: perk rows are locked

  • Perk-column options are fixed on drop.
  • Upgrading does not add missing perk choices.
  • Three perks per column require a natural Tier 5 drop or supported crafted weapon.

Tier upgrading: benefits (Monument update)

  • Lower-tier weapons can unlock higher-tier benefits.
  • Crafted weapons and Reshape-capable Raid Adepts use Weapon Level Boost.
  • Crafted weapons reach Tier 5 at Weapon Level 30.

Weapon Step 4 · Where 5-Dot Weapons Drop

Primary Tier 5 weapon sources.

Lawless Frontier (Renegades)

Syndicate boost = +1 tier

Spider's Rank 5 upgrade raises drops one tier.

The Desert Perpetual (raid)

Feats guarantee T5

Five Raid Feats guarantee Tier 5.

Featured Dungeons

T5 weapons & armor

Farmable Tier 5 weapons and armor.

Grandmaster Conquests

GM = Tier 5

GM pays Tier 5. Master pays Tier 4.

Trials of Osiris

Flawless chest

Flawless chest drops top-tier PvP weapons.

Weapon Step 5 · Director Difficulty: Dial Up Your Drop Tier

Default tier mapping by difficulty.

Difficulty sets the default reward grade and guaranteed gear tier.

Difficulty -> Grade -> Tier

  • Normal -> Grade C -> Tier 1
  • Advanced -> B -> Tier 2
  • Expert -> A -> Tier 3
  • Master -> A+ -> Tier 4
  • Grandmaster -> S -> Tier 5
  • Ultimate -> S+ -> Tier 5
Run the highest difficulty you can reliably complete.

Weapon Quickfire FAQ

Short answers.
Are the dots the same thing as the old Adept weapons?

Similar role, different system. Tier 5 mainly improves roll variety and tier benefits.

Do I need Tier 5 weapons to clear content?

No. Tier 3 and Tier 4 rolls clear most content.

Can I craft a Tier 5 weapon?

Yes. Crafted weapons reach Tier 5 at Weapon Level 30. Reshape-capable Raid Adepts can also reach Tier 5.

I got a Tier 2 of my favourite gun. Can I bump it to Tier 5?

You can upgrade tier benefits. Perk rows stay fixed. For three perks per column, farm a natural Tier 5 or use a supported crafted weapon.

Where is the armor side of all this?

Use the . It covers armor tiers, stats to 200, archetypes, Aspect combinations, Power caps and how to focus the armor you want.

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