⚔️ BULWARK OPS - TOWERS AND BUILDS GUIDE

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📖 Buff & Effect Guide

Accelerated Vandals with extremely high speed
Bleed Damage health over time
Blink Minotaurs teleport when attacked
Bounty / Polymer Generates currency for tower upgrades
Breaker Knight shields (destroy to slow)
Dark Fog Nearby towers unable to attack
Flying Agile Harpies fly to destination
Gravitation Field Pull enemies & objects
Growing Gladiators grow in health & size
Invisibility Hidden enemies cannot be targeted
Jolt Chain lightning damage
Knockout Stun enemies temporarily
Marked Target takes increased damage
Protector Servitors grant nearby allies immunity
Scorch / Scorched Earth Burn damage over time
Shielded Enemy protection layer to remove
Slow / Paralysis Reduce enemy movement & actions
Unstoppable Incend immune to control effects
Volatile Explosive void damage
Warping Brief immunity after taking damage

Community-approved, validated and optimized builds. Want yours listed? Join our Discord!

AERO DENIAL

LEVEL 9 SOLO 😴 AFK
🌀 Warping 🪽 Flying ☀️ Solar
KNE MUQ ALV MAG

Flying Harpy Destroyer — Built to deal with flying Vex Harpies fast without issues. The key is Magnetized Clay (MAG) — place as many as possible! They slow down Harpies significantly AND generate tons of polymers as a bonus.

⬆️ Upgrade Priority: Knell (KNE) first for enemy slowdown, then Magnetized Clay (MAG) for maximum Harpy control and polymer generation.

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SHIELDS BREAKER

LEVEL 4 SOLO 😴 AFK 🌱 Early Game
🌫️ Dark Fog 🛡️ Breaker
CAN SEN OTT

Early Game Shield Counter — Perfect for new players who don't have specialized towers yet. The only critical tower is Can-Can to remove fog — others can be ANY tower with high fire rate or explosion damage!

⬆️ Upgrade Priority: Can-Can to Lv2 only (Anti-Fog damage). Then all upgrades go to high fire-rate towers — they're critical for shredding shields fast. Only upgrade to max during Knight rounds!

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